![]() To elaborate upon my son’s review, there are several levels to using the program, from beginner to advanced.ĭraw a character design on paper, scan it in, and use the program’s custom tools to trace over and animate it. There is also a stripped-down $50 version, Anime Studio Debut 8, but it appears to have a lot of important features missing, so I’d still wait on Pro 9. Of course, there wasn’t enough time for ME to get through making an amazing masterpiece, so I’ll just leave you with this example. With Anime Studio Pro 9 on the horizon as well, you might want to wait a bit to get some more features when it comes out. If your child has endless patience, they can make amazing movies…if you can pay the $200 USD for it. You see, there are some built in models and tools that can make easy animations in under an hour (in program, minus research), but this will come out too limited in most cases. Most people shrug it off as underpowered, but for the aspiring young animator, this is pure gold. There are a lot of reviews out there focusing on what it can do. Basically, it quickly and easily allows you to create animation without tediously going through drawing everything frame by frame. But before I get into specifics of why I think it’s a great program for creative young minds, I’ll let his review speak for itself:Īnime Studio Pro 8 is a program published by Smith Micro. My son, 13, has been using a review copy of Anime Studio Pro 8 over the last month. This makes it more accessible for younger or even SEN students.As I mentioned when reviewing their new software, Motion Artist, SmithMicro’s Anime Studio program was recommended by several comics professionals when my youngest son asked about how to animate his own original characters. Instead of moving joints in a model, you just move, talk and act. More importantly, this simple interactive approach means you can avoid some of the technicalities of 3D animation. The motion-capture work is achieved using Microsoft’s Kinect sensor and Kinect SDK drivers, and while it’s quick and easy to set up, the Kinect sensor comes at an extra cost – at approximately £80, however, this isn’t too prohibitive. This opens up a different way of learning, encouraging role play in an exciting environment. We’re now seeing school-level packages that come with pre-built characters and scenery, which takes the hard work of 3Daway,and packages that incorporate motion capture, so that students simply act out their own movements and have them translated into the 3D world. And now that some companies bundle green-screen material, webcams and plasticine with their software, you can get a whole system in a box – and something on the screen in no time at all, which most educators will find refreshing.ģD animation has a steeper learning curve, but the results can be impressive. Children get a sense of achievement when watching their creation moving across the screen. This is one of the earliest forms of animation, and the same principles lie behind the hand- drawn, frame-by-frame techniques of a Disney cartoon.Įven though this style requires more consideration, patience, understanding and delicacy, the results are rewarding. When the shots are run in sequence at 18 to 24 frames per second you get an illusion of motion, and by putting sequences together you can eventually produce a movie. Stop-motion involves building characters from plasticine, creating a set and using a webcam to take frame-by-frame shots.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |